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Raid Loot Improvements and Torghast Death Counter Replaced in 9.1 - Ion Hazzikostas Interview with PC Gamer
20.02.2021 um 09:22
PC Gamer interviewed Game Director Ion Hazzikostas on Chains of Domination, who discussed raid gearing and
improvements. While systems details were light at the
BlizzConline What's Next panel
, we still learned a few things from these interviews.
PC Gamer - Ion on Endgame Loot
Ion has acknowledged problems with raid loot in
. Now in the latest interview, he hints at a new rewards system coming to raiders in 9.1.
We do have some exciting plans in the works to also give a special, exciting reward to raiders who are going into the Sanctum of Domination and maybe even being able to tinker with some of the very power of Domination itself that lies within as they get unique armor pieces and more," Hazzikostas explained. "We'll have a lot more to say about that system as the goes up, but for raiders, we hear you. We understand that at times it has felt like you've been overshadowed by dungeon runners and PvP oriented players.
Also in this interview, he feels happy with PvP gearing and explains that the M+ loot situation was so dire, it needed a fix in 9.0.5.
PC Gamer - Ion on Torghast Overhaul
Ion has acknowledged that losing in the current iteration of
can feel bad, going so far as to say that failing and losing all your Soul Ash is "one of the worst experiences ever in World of Warcraft." As the Tarrague is an upcoming boss in the
Sanctum of Domination raid
, it makes sense the Torghast death counter is going away since we kill the NPC responsible for it.
"What if instead we had more of a rating or a score, where it was more of a spectrum, a continuum of success and trying to do better, trying to be more efficient, trying to be faster or have fewer deaths, but you have some reward to show for it?" Hazzikostas said. "You always want to do better, but you're never leaving empty handed—unless you, like, fail on the first floor and your run ends there, that's okay."
Ion does not have specifics as to the replacement mechanic, just that it could be score-based that always gives you a reward based on progress.
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