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PTR Patch 4.1 Notes Updated (3/15)
15.03.2011 um 20:29
The PTR Patch 4.1 notes have just been updated with some interesting class and raid encounter changes!
now reduces Arcane Explosion's mana cost by 25/50%.
now ignores 50% armor in PvP but still 100% in PvE.
can be done as a 10v10 Rated Battleground.
Be sure to check out the full list of major class changes after the break!
Several persistent ground effects now display different visuals for hostile and friendly players. The following spells have the same visual effects for friendly players, but new alternate visuals for hostile players: Ring of Frost, Consecration, Desecration, Wild Mushroom, Flare, Ice Trap, Power Word: Barrier, Smoke Bomb, and Hand of Gul'dan. As a general rule, the alternate effects have a red tint or hue indicating they are created by an enemy player.
has been redesigned. It creates a healing zone at the feet of a Swiftmend target, but this healing zone now restores health equal to 4/8/12% of the amount healed by Swiftmend to the three most injured targets within 8 yards, every 1 second for 7 seconds. This periodic effect now also benefits from spell haste, but the individual ticks cannot be critical effects.
In addition, Living Seed is no longer a prerequisite talent for Efflorescence.
now also reduces the mana cost of Arcane Explosion by 25/50%.
base damage value has been increased by approximately 120%. In addition, the benefit from spell power has been increased by approximately 8%.
Glyph of Frost Armor
(new glyph): Frost Armor also causes the mage to regenerate 2% of maximum mana ever 5 seconds.
now ignores 50% of a hostile player's armor (PvP), but continues to ignore 100% of a non-player character's armor (PvE).
Dungeons & Raids
Searing Flames now causes a 6-second cooldown on Modulation.
Searing Flames no longer increases Sound on players.
Players should no longer be able to avoid the first period damage tick of Searing Flame, and Searing Flame now ticks every 2 seconds. The damage of Searing Flame has been increased to compensate for it ticking less frequently.
The damage of Shadowflame Barrage has been reduced by 15% (10-player normal and Heroic difficulty only).
The damage of Tail Lash has been reduced by 20% (10-player normal and Heroic difficulty only).
Die Bastion des Zwielichts
Blackout can now be dispelled on Heroic difficulty.
The health of Blood of the Old God on 10-player Heroic difficulty has been lowered by roughly 20%.
The health of Darkened Creations on 10-player Heroic difficulty has been lowered by roughly 20%.
Corruption: Accelerated on 10-player Heroic difficulty has been lowered slightly.
Knockbacks and Deathgrip can now be used to interrupt players that are converted by Cho’gall.
Arathi Basin is now available as a 10v10-player rated Battleground.
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