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Patch 4.2 Preview: Tier 12 Set Bonuses
05.05.2011 um 00:08
Our friends at
tipped us off that the set bonuses for tier 12--the embarrassing part is that they were in our database all along. Some of us have been working for fourteen hours straight now, though, and aren't that observant. OK? OK.
Two important things to note here. First, some of the set bonuses are ridiculously overpowered and some are extremely underpowered. Let's hope that these will be changed since this is the beginning of 4.2's PTR; as it stands, they are far from balanced. Second, Blizzard went a little wild with the fire theme this set of tier. This is sort of an interesting take on tier procs and certainly welcomed as a change, but it's also a little redundant. Fire damage on fire mobs? Thankfully this isn't vanilla--they would be immune.
Item - Death Knight T12 DPS 2P Bonus
-- Your Horn of Winter ability also grants you 3 runic power every 5 sec for 2.
Item - Death Knight T12 DPS 4P Bonus
-- Your critical strikes with melee abilities deal 15% additional damage as Fire damage over 4 sec.
Item - Death Knight T12 Blood 2P Bonus
-- Your melee attacks cause Burning Blood on your target, which deals 800 Fire damage every 2 for 6 sec and causes your abilities to behave as if you had 2 diseases present on the target.
Item - Death Knight T12 Blood 4P Bonus
-- Your Dancing Rune Weapon grants 15% additional parry chance.
Item - Druid T12 Balance 2P Bonus
-- You have a chance to summon a Burning Treant to assist you in battle for 15 sec when you cast Wrath or Starfire.
Item - Druid T12 Balance 4P Bonus
-- While not in an Eclipse state, your Wrath generates 3 additional Lunar Energy and your Starfire generates 5 additional Solar Energy.
Item - Druid T12 Feral 2P Bonus
-- Your attacks with Mangle, Maul, and Shred deal 10% additional damage as Fire damage over 4 sec.
Item - Druid T12 Feral 4P Bonus
-- Your finishing moves have a 20% chance per combo point to extend the duration of Berserk by 2 + (20 * ComboPoints) sec and your Barkskin ability grants an additional 10% chance to dodge for 12 sec.
Item - Druid T12 Restoration 2P Bonus
-- Your periodic healing from Lifebloom has a 40% chance to restore 1% of your base mana each time it heals a target.
Item - Druid T12 Restoration 4P Bonus
-- When your Lifebloom blooms, it instantly heals up to 2 nearby injured targets for the same amount.
Item - Hunter T12 2P Bonus
-- Your Steady Shot and Cobra Shot have a 10% chance to trigger a Flaming Arrow, dealing 0% instant weapon damage as Fire.
Item - Hunter T12 4P Bonus
-- You have a 10% chance from your autoshots to make your next shot cost no focus.
Item - Mage T12 2P Bonus
-- You have a chance to summon a Mirror Image to assist you in battle for 15 sec when you cast Frostbolt, Fireball, or Arcane Blast.
Item - Mage T12 4P Bonus
-- Your spells have an increased chance to trigger Brain Freeze, Hot Streak, or Arcane Missiles. In addition, Arcane Missiles is now castable while moving.
Item - Paladin T12 Holy 2P Bonus
-- Casting Flash of Light, Holy Light, or Divine Light on your Beacon of Light target has a 40% chance to grant you 2% of your base mana.
Item - Paladin T12 Holy 4P Bonus
-- Your Divine Light also heals a nearby injured target for 20% of the amount healed.
Item - Paladin T12 Protection 2P Bonus
-- Your Shield of the Righteous deals 20% additional damage as Fire damage.
Item - Paladin T12 Protection 4P Bonus
-- Your parry chance is increased by 12% while Divine Protection is active.
Item - Paladin T12 Retribution 2P Bonus
-- Your Crusader Strike deals 15% additional damage as Fire damage over 4 sec.
Item - Paladin T12 Retribution 4P Bonus
-- Increases the duration of your Zealotry ability by 15 sec.
Item - Priest T12 Healer 2P Bonus
-- Your Flash Heal, Heal, and Greater Heal spells cause you to regenerate 2% of your base mana every 5 sec for 15 sec.
Item - Priest T12 Healer 4P Bonus
-- You have a chance when you cast a helpful spell to summon a Cauterizing Flame. Friendly raid and party members can use the Cauterizing Flame to be instantly healed for 4625 to 5375. Lasts for 45 sec sec or 10 charges. After using the Cauterizing Flame, players cannot benefit from it again for 10 sec.
Item - Priest T12 Shadow 2P Bonus
-- Your Shadowfiend deals 20% additional damage as Fire damage and its cooldown is reduced by 75 sec.
Item - Priest T12 Shadow 4P Bonus
-- While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target you gain Dark Flames, which reduces the cooldown of Mind Blast by 3 sec.
Item - Rogue T12 2P Bonus
-- Your melee critical strikes deal 6% additional damage as Fire over 4 sec.
Item - Rogue T12 4P Bonus
-- Your Tricks of the Trade ability also causes you to gain a 25% increase to one of your combat ratings at random for 30 sec.
Item - Shaman T12 Elemental 2P Bonus
-- Your offensive spells have a chance to reset the remaining cooldown on your Fire Elemental Totem.
Item - Shaman T12 Elemental 4P Bonus
-- Your Lava Surge talent also makes Lava Burst instant when it triggers.
Item - Shaman T12 Enhancement 2P Bonus
-- Your Lava Lash gains an additional 5% damage increase per application of Searing Flames on the target.
Item - Shaman T12 Enhancement 4P Bonus
-- Your Stormstrike ability also increases Fire damage you deal to that target by 6%.
Item - Shaman T12 Restoration 2P Bonus
-- Your periodic healing from Riptide has a 40% chance to restore 1% of your base mana each time it heals a target.
Item - Shaman T12 Restoration 4P Bonus
-- Your Chain Heal spell will jump to one additional target.
Item - Warlock T12 2P Bonus
-- Your periodic damage has a chance to summon a Fiery Imp to assist you in battle for 15 sec.
Item - Warlock T12 4P Bonus
-- Your Shadow Bolt and Incinerate spells have a 5% chance to increase all Shadow and Fire damage you deal by 20% for 8 sec.
Item - Warrior T12 DPS 2P Bonus
-- Your Battle Shout and Commanding Shout abilities also grant you 3 rage every 5 sec for (unknown).
Item - Warrior T12 DPS 4P Bonus
-- Your Mortal Strike and Raging Blow abilities have a 30% chance to trigger a Fiery Attack, dealing 100% instant weapon damage as Fire.
Item - Warrior T12 Protection 2P Bonus
-- Your Shield Slam deals 20% additional damage as Fire damage over 4 sec.
Item - Warrior T12 Protection 4P Bonus
-- Your parry chance is increased by 6% while Shield Block is active.
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