The cap should not really be seen as punishment to people for being able to reach the maximum amount of Tapferkeitspunkte
s every week. The idea behind the cap is to give people a choice on how they reach the cap without having them feel obliged to do everything. Tapferkeitspunkte
s should also not be considered the primary way of gearing your character. The idea behind Valor in MoP is for them to be a supplement to the gearing process. i.e. you gear up normally through dungeons and raids. As it is normal to have streaks of bad luck, and thus having weeks when you are obtaining no or only few upgrades, you can get a little gear on the side by using Tapferkeitspunkte
s and by doing a little crafting/trading.
Just as the method of acquiring Tapferkeitspunkte
s is a choice, so it is a choice how you decide to spend your Tapferkeitspunkte
The cap means that you cannot have everything at once, or even very quickly(as that would render the normal gearing process irrelevant), and this means that you will have to prioritise and make a choice when spending your points... one that actually matters. You must choose what is most beneficial to your character - decide if it is better in the long run to upgrade a piece or replace that piece with something else. If you feel the best way to spend your Tapferkeitspunkte
s is to upgrade your armor, well then that is what you spend your Tapferkeitspunkte
s on when you are able to do so.
The primary means of acquiring new gear is through defeating content like for an example raids, whereas Tapferkeitspunkte
s is a supplemental means of getting new gear. For an example, if you have acquired the best possible gear you can get from one tier of content, then you should be well equipped to face the next tier of content above it, which will reward you with even better gear if you succeed. The Tapferkeitspunkte
s system serves as a supplement to that process, helping you with a new piece of gear or an upgrade here or there, but it is not meant as an alternate gearing process.
There are several reasons behind the Valor cap btw., none of which are to serve as a punishment for people with a lot of time on their hands. Just in case you would like to know the reasons behind the Valor cap, they are as follows:
- To make sure that the normal gearing process through facing and defeating different tiers of content is not circumvented or rendered irrelevant.
- To make your choices matter. We want there to be choice and decision-making involved when building and playing your character.
- To ensure that as many people as possible can use their time in-game on something they think is fun and that they enjoy doing, and not make people feel like they have to spend massive amounts of time every day just to reach a theoretical maximum weekly limit of Tapferkeitspunktes.
Whether or not the cap is too low is of course a different matter, and this kind of thing is of course something the developers are keeping an eye on continuously as the game evolves and progresses :-)