We have another alpha build going up today. Some fairly significant updates are included:
- New Specialization Unlocked – 1 more additional specialization is ready for testing. We’d love any and all feedback about gameplay, artifact quest line, abilities, etc.
Brewmaster Monk – Note: The designs of the enemies you fight in this questline are still incomplete. Also note, Brewmasters are likely very overpowered in this build; we plan to increase the base recharge time of Ironskin and Purifying Brews substantially in the next build.
– We’ve made many iterations based on feedback and testing. Here are some highlights:
Artifact Trait Status
- Taunts – Taunt abilities are now once again class-wide, instead of only available on tank specializations.
- Retribution Paladin – Several talents revised and rearranged.
- Subtlety Rogue – Level 30 talents adjusted to work with Schattentanz.
- Blood Death Knight – Adjusted and clarified how Tod und Verfall interacts with single target abilities.
- Unholy Death Knight – Revisions to several rotational abilities, and several talents.
- Fire Mage – Lebende Bombe changed; it now spreads automatically on explosion, rather than when you cast Inferno Blast.
- Feral Druid – Area damage abilities increased in effect significantly.
- Windwalker Monk – Sturm, Erde und Feuer damage increased significantly, making them useful on 2+ targets.
- Marksmanship Hunter – Lone Wolf has moved back to being a talent, instead of baseline. Several talents rearranged and revised.
- Balance Druid – Moonfire and Sunfire now generate Astral Power on cast. Couple revisions to talents.
- Beast Mastery Hunter – Several talents revised. In particular, Exotic Munitions has been replaced with Dire Frenzy, a replacement for Dire Beast for those Hunters that prefer to focus on improving their main pet.
- Shadow Priest – Leerenblitz now refreshes, rather than extends, Vampirberührung and Schattenwort: Schmerz.Vampirberührung and Schattenwort: Schmerz now generate Insanity on cast, and their durations have been adjusted. Dominate Mind renamed back to Mind Control, and usable on players. Psychic Horror removed.
- Vengeance Demon Hunter – Significant rearrangement of the talent tree and some new talents added, including the final level 110 option. Empower Wards, a new baseline ability, added as an active defense against magic damage. Siphon Power replaces Scorched Ground on the artifact, to interact with Empower Wards.
– Nearly all traits are implemented at this point; only a few remain non-functional, or to-be-redesigned. (Tuning is still yet to come, of course.) PvP Talent Status
– We’ve also revised several PvP talents: New Zone: Azsuna!
New Feature: Order Hall Campaigns!
- This zone is now open and ready for testing. Please give it a try and let us know what you think!
- We’ve added the Order Hall Campaigns for all currently available specs of the Monk (including Brewmaster), Shaman, and Warlock .
- Accessing these new campaigns and missions will require you to create new characters to experience this new content.
- Feedback on these campaigns and missions would be especially valuable right now!
Thanks, and we look forward to your feedback!
Also, check out the design notes from the previous build, if you haven't already as well: http://us.battle.net/wow/en/forum/topic/20742804744