In an upcoming build, Feral will find some new things and some rearranged things around Berserker
, and Krallenhieb
. The main goal is to put more power and interest into baseline Berserker
(without requiring a talent) now makes Schreddern
deal damage as though you were stealthed, and makes finishing moves refund 2 combo points.
• A new upgrade to Schreddern
makes it generate an extra combo point when used from stealth (and by extension, during Berserker
, as always, lasts 30 seconds and grants all benefits of Berserker
, plus one additional effect–now, some energy cost reduction. It continues to allow one in-combat restealth.
bonuses to Schreddern
rebalanced somewhat (Schreddern
higher than live, and Krallenhieb
lower than live) both to make them more competitive, and to reflect their presence on a baseline cooldown.Not much more to be said, but Berserker
should pay off more as a core cooldown, substantially improving various abilities and amping up the pace of your rotation, without putting you under heavy Energy pressure. Let us know any feedback!