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How to Activate and Complete Operation: Mechagon's Hard Mode
Live
Geposted
10.07.2019 um 03:32
von
Squishei
Operation: Mechagon released with the start of Season 3 today, and players have found out how to activate and complete Operation: Mechagon's Hard Mode, named
Macht weiter Schaden und niemand explodiert
. The Reward for completing the Hard Mode is the
Lufteinheit R-21/X
mount and an item level 430 Azerite Helm which are awarded to random members of the group.
Find out more about Operation Mechagon in our guide!
Operation: Mechagon's Hard Mode Rewards
Each run, you'll get the following rewards:
You will earn the
Macht weiter Schaden und niemand explodiert
achievement for completing Hard Mode.
If you complete the entire run deathless, you'll get
Todeskommando
and Rank 4
Vision der Perfektion
One item level 430 Azerite Helm awarded to a random member of the party.
One
Lufteinheit R-21/X
mount awarded to a random member of the party.
Operation: Mechagon Hard Mode
Step 1: Hard Mode First 3 Bosses
To activate this Hard Mode, the first thing you have to do is defeat the first three bosses while the
Fliegende Unterdrückungseinheit JK-8
is hovering over them.
You do not need to defeat the Trash while the
Fliegende Unterdrückungseinheit JK-8
is above.
You can clear the Trash (or summon
Schmierer
) before the HK-8 moves to make it a little easier.
What does the
Fliegende Unterdrückungseinheit JK-8
do for the first 3 bosses?
It periodically summons 3
Spazierschock X1
robots into each encounter that function the exact same as the ones from the HK-8 encounter.
You'll have to deal with the regular mechanics of the first three bosses, while having to deal with
Spazierschock X1
s.
We recommend using a Druid with
Wucherwurzeln
and
Massenumschlingung
.
Step 2: Hard Mode
Fliegende Unterdrückungseinheit JK-8
Once you defeat all three bosses on Hard Mode, you can head to the
Fliegende Unterdrückungseinheit JK-8
. You'll know you activated the Hard Mode and on the right track because you'll see a
Panzerknacker Mk. II
instead of a MK1.
This mob has similar mechanics to the MK1, but hits harder.
It also has replaced its
Fulminanter Schock
with
Fulminante Detonation
, a split damage mechanic that forces players to be stacked throughout this phase.
Help soak
Fulminante Detonation
.
Phase 1 has also upgraded its
Spazierschock X1
s to
Spazierschock X2
s.
Individually, these are the exact same, but now, all three Walkie Shockies are connected by a
Schockverbindung
.
This deals very high damage to any who remains in the
Schockverbindung
and it ticks every 0.3 seconds.
Players can quickly walk through the
Schockverbindung
to only take 1 tick of damage, but space is now even more limited.
Stay away from the
Schockverbindung
s!
The last change of Hard Mode is you only
55 seconds
to make the
Fliegende Unterdrückungseinheit JK-8
go
Durchgebrannt
before
Vernichtungsstrahl
wipes the party.
This greatly reduces the amount of mistakes you can make heading to the Overcharge Station.
Step 3: Hard Mode
K.U.-J.0.
Click here to find out more about K.U.-J.0.'s abilities!
After defeating Hard Mode
Fliegende Unterdrückungseinheit JK-8
, you can head to
K.U.-J.0.
as per normal. However, once you get to
K.U.-J.0.
you'll get a pile of
Robo-Waste
on the ground.
This is located near where you walk in on the left side.
Click the Robo-Waste to send it flying into the fire and activate Hard Mode.
Click on the Robo-Waste to activate Hard Mode
K.U.-J.0.
.
Once you pull
K.U.-J.0.
, the Hard Mode mechanic starts kicking in.
The debuff
Toxischer Gestank
will slowly stack on the party, reducing movement speed by 5% per stack.
This will cap at 16 stacks, slowing players by about 80%.
You'll have to defeat
K.U.-J.0.
while under this slow, so much sure to head to the Junk Cubes early when he casts
Flammen ablassen
.
Hard Mode King Mechagon Abilities and Strategy
Click here to find out more about King Mechagon's abilities!
If you did all the steps above correctly, you'll see a pillar with a red button on it. Obviously, you should hit it and this activates the Hard Mode when you pull the boss.
Click the Red Button before the fight begins!
The Hard Mode involves the
Annihilo-tron 5000
, an untargetable NPC is primed to detonate once its countdown finishes.
The
Annihilo-tron 5000
has an energy bar that can be seen on the Boss Frames.
The Energy Bar drains at a rate of 20 energy every 9 seconds (2.22 energy per second).
When the Energy Bar hits 0 energy, the party will die after a few seconds.
However, when the
Annihilo-tron 5000
gets to 35 energy, a "Termination Sequence" will begin.
Then, one at a time, each
Eingabekonsole
will flash a colour and picture until each
Eingabekonsole
has flashed once.
The colour and picture is not relevant and the only thing that your group will need to remember is the activation order of the
Eingabekonsole
s.
The
Eingabekonsole
s will all flash a Red Skull once again before all
Eingabekonsole
s will reactivate with colours. This starts the "Input Phase", allowing players to click on the
Eingabekonsole
s.
Players must then input the correct Termination Sequence, by clicking the
Eingabekonsole
in the same order that you saw earlier.
Inputting the correct Termination Sequence will reset the
Annihilo-tron 5000
's Energy back to 100.
Players will be able to click on the
Eingabekonsole
s starting at 11 Energy on the
Annihilo-tron 5000
.
This means that there's only 5 seconds to input the entire Termination Sequence.
This is not enough time for players to move between
Eingabekonsole
s, so you'll need one person stationed at each of the
Eingabekonsole
s.
Input Phase: When the
Eingabekonsole
s reactivate, each player should click on their
Eingabekonsole
when its their turn!
This Termination Sequence will occur
every 45 seconds throughout the ENTIRE
King Mechagon fight. Because of this, there are some bad overlaps with some of King Mechagon's mechanics occurring duration a Termination Sequence.
Players should not stand near the
Eingabekonsole
s until the "Input Phase" as
Rekalibrieren
might place a
Plasmakugel
in the way or at a bad time.
Players should not kill the
Lufteinheit R-21/X
as the Termination Sequence is starting, as players may be stunned during the "Input Phase."
Gigaschock
,
Magnetarm
and
Schneidestrahl
can line up with the Termination Sequence and you'll have to do your best to survive while paying attention to the combo.
Due to camera issues, we found it easiest for players to focus on one specific
Eingabekonsole
and call when it activates. This is our recommended strategy.
Assign each player one
Eingabekonsole
to pay attention to.
In Phase 1, we used 3 DPS and 1 Tank because the healer is very busy during this phase.
In Phase 2, we used 3 DPS and 1 Healer because the tank needs to stay in range of the boss.
When your
Eingabekonsole
flashes, you should call out which number your
Eingabekonsole
is in the rotation.
The player who is watching the first
Eingabekonsole
to activate should call "1!"
The player who is watching the second
Eingabekonsole
to activate should call "2!", after already having heard someone else call "1!"
e.g. If a player sees their
Eingabekonsole
activate and has heard other players already called "1!", "2!" and "3!", they would know that their
Eingabekonsole
is 4th and should call "4!".
Once the Input Phase begins, each player should click on their
Eingabekonsole
and call their number once again to signify they have clicked.
This is our first kill of Hard Mode King Mechagon, as we didn't use the number call outs recommended above. Number call outs worked better in future runs.
Watch Hard Mode King Mechagon from Squishei on www.twitch.tv
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