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Art Blast: Mannoroth by Senior Texture Artist Samuel Alicea
15.03.2021 um 02:19
Senior Texture Artist
has posted some of his work to
Mannoroth - World of Warcraft
Mannoroth was the pit lord whose blood the Orcs once drank at Gul'dan's insistence. This blood gave the Orcs strength, but also turned their skin green and filled them with a demonic bloodlust. This pivotal moment is recreated in the Warlords of Draenor cinematic, where, in an alternative universe, Grommash Hellscream rejects the demon blood from the start.
Samuel worked on Mannoroth for this iconic cinematic. The detailing on the pit lord's armor is particularly striking!
Hi everyone, today I'm posting another monster, Mannoroth! Yay! Who doesn't love monsters and fire hair?! If I remember correctly he was just the second character I did for Blizzard back in 2014. So please be kind, I was still learning a lot about making creatures haha. With the knowledge that I have now if I had to go back and upgrade him, I would be very excited to do so. But it's great to post this and see for myself how much I've grown throughout the years.
One of the biggest challenges on Mannoroth was how big he was. His file would slow down a lot since he had lots and lots of UV domains and a lot of Geo loaded into the scene. That aside, the other challenge was that he had been done before for a cinematic in Warcraft 3 back in 2002. I loved the game, and I had studied every cinematic, frame by frame when I was a kid. So imagine being told that I would have the chance to upgrade him now and work on him! I was beyond excited.
Let's talk scales. I believe texture painters don't level up until they've done scales lol. It's really hard and time consuming. I did all the scales on Mannoroth in Mari. For scales to not look out of place you have to make sure they have a flow, that they change in size depending on areas that bend, and that they all look different so it doesn't look like you're making the same 6 scales over and over again.
I'm including another fun thing for you guys, it's a before an after image of his front shield. This is something I love doing, and it's something that I had a lot of practice with over at Blizzard. I was very lucky to gain the trust of my peers, and they would give me free reign a lot of times to do my own take on things. The before image is a first pass of the shield, close to what the original was, about a day or less of work. We were asked to upgrade it with what we thought would look good, and a day or 2 later you'll see the result after Kenson Yu took a stab at a new sculpt, and me at the textures and shaders.
Hope you guys like Mannoroth! Cheers!
What I did: Texturing and Shaders (Lookdev)
Modeling: Kenson Yu
Art Director: Chris Tunig
Director: Marc Messenger
Thanks for stopping by!
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