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AnnieFuchsia BlizzCon 2017 Interview - Class Utility and Raid Buffs
08.11.2017 um 12:04
interviewed Systems Designer Jay Gill about Battle for Azeroth.
Watch NEW CONTENT HYYPE w Jay Gill from AnnieFuchsia on www.twitch.tv
Some of the interview highlights covered classes--
traits turned into talents
, and potential
in Battle for Azeroth.
are some of the most familiar parts of a class--people like and miss those spells. There's also the familiar little ritual of casting the entire raid before you pull.
Previously, class buffs were removed because it was a complicated patchwork of things that all had same effect but overlapped, and it was confusing matrix to fill out.
Class buffs in the early version of Battle for Azeroth are simplified compared to original class buffs. Each class has a different effect.
They may iterate on certain buffs that seem uneven--for example in the current state, if a Warlock dies, you'd lose the effects of their buff, while if a Mage dies, you keep their buff.
It is undecided what the Shaman buff is. Current idea is that every class has one, but that could change.
Undecided if you can purge buffs in PvP.
Class-specific utility is a big focus of what the dev team is trying to do--it's a bigger deal than the class buffs.
Classes will have strengths and weaknesses with utility, so they bring a unique advantage to a group.
It should feel like a certain subset of classes is great at a particular type of utility--but not everyone.
With different utility per class, you may have a difference dungeon experience and strategy based on the group comp and utility available.
Examples of this utility include Hibernate and Soothe returning to druids in the
Battle for Azeroth demo
Currently reviewing all of the traits to see which are most important that should remain and be evergreen. No all purpose solution.
Some traits have been
turned into talents
in the Battle for Azeroth demo.
Battle for Azeroth does not have a Legion-type project of opening up every spec for a revamp.
Class design is more of a continuation of what's been happening since Legion. A few classes will be targeted in rounds, similar to Discipline in 7.2.5, and Feral/Frost in 7.3.
Most rotations will stay the same in Battle for Azeroth, and the class team will identify which specs are the highest priority to change.
Class team is discussing walking back some homogenization, in the area of utility, right now.
No more updates on a revamped Combat Rez system for Mythic Dungeons yet.
Shadow Priest is a class they are possibly looking at, as there is a long ramp up into Void Form, which is a weakness in situations like Mythic Keystone trash, where short group combat is a very important mode of DPS.
Will Feral Druids use staves again? Probably, not sure.
Will Disc Priests become like Anduin with melee weapons? Damage while healing is the fantasy of Disc, melee while healing is Holy Paladin. Keeping that distinction.
No plans for Warlock Meta.
Generally pretty happy with healers.
Abstieg in den Wahnsinn
is a talent with a dramatic effect. It may be reworked so it's more flexible to use, and less tight on ‘you must do a specific thing for a long time or you die.'
Battle for Azeroth at BlizzCon 2017
Here's a roundup to all of Wowhead's Battle for Azeroth BlizzCon coverage, for easy navigation!
Battle for Azeroth,
World of Warcraft's next expansion was revealed
are being added in the expansion with custom appearances and special Heritage Armor sets.
previewed the Lightforged Draenei and Highmountain Tauren
races on the show floor.
can be druids!
Two dungeons were available and their
Dungeon Journal was available
in the demo.
Design a Dungeon Boss
panel also highlighted the Shrine of the Storm Dungeon.
The demo contained
from every class, but specifically tanks.
We also found that
are returning in the expansion, with one for every class (except Shamans).
We also looked at all the large
and some classes got Artifact Traits available as Talents.
Blizzard discussed these topics in
with Patrick Dawson and Chris Robinson.
Several updates are coming to gear systems:
item level and stat squish
update is coming in Battle for Azeroth.
Legendaries and Titanforging
info was revealed, including no Titanforging on Azerite armor.
The Heart of Azeroth is empowered by Azerite
and can empower latent energies in pieces of gear.
are a new 3 person co-op experience.
Kul Tiras and Zandalar
are the new continents, focusing on the maritime empire for the Alliance and trolls for the Horde.
Check out more expansion art in the
Art of WoW Panel
Stormwind and Orgrimmar
also received updates!
are heavily inspired by RTS games, and players will fight for control of Stromgarde as they expand their faction's base.
Some major quality of live changes were announced at the
such as increased character slots and upright orcs.
increased default bagpack slots
are on the way if you use an authenticator.
At the end of the Q&A we also learned that the
Battle for Azeroth Beta Opt-In
is now open.
Several announced features are
coming in Patch 7.3.5
Zone Scaling and Leveling Improvements
- all pre-Legion zones will now scale up to certain levels.
will be the second Timewalking raid, as part of the Wrath of the Lich King Timewalking Event.
The Battle for Azeroth Intro Cinematic was
previewed at the Opening Ceremony
The events of the cinematic were transformed into a
for the Battle of Lordaeron.
Before the Storm
covers the events leading up to the cinematic. The
book cover was revealed
and convention-goers received a
copy of the Prologue
We speculated on the
Burning of Teldrassil
which directly leads to the Battle for Lordaeron.
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